




About

Inigo is a Bristol based graphic designer and illustrator whose practice focuses on the rural landscape, folk cultures, and ancient history. He wants to enchant the land, embed stories into forgotten places and encourage others to find their own connections to the countryside. He also loves games of all shapes and sizes, but especially games that spin compelling yarns.
In 2023, Inigo achieved a Distinction in Masters of Graphic Arts at UWE, building upon a First Class Degree in History from King’s College London in 2019. His creative practice draws from these qualifications and combines them with a love of walking, playing and adventuring.
Enchant the Land is a continuation of his Masters project.
Gallery
I like working on intricate pen drawings as much as bold minimalist posters. Blending typography into my illustrations allows me to push for new styles, and I’m happiest when exploring new looks or different media.
- All
- Game Art
- Graphic Design
- Illustration
Music release poster for Every Minute Counts
Dungeon Workshops
Dungeon Cabin
Verdant Wisdom USKK poster
Creative manifesto folding map
50 Things About Inigo
Dungeon Caves
Dungeon Court
Jewelspider: Towns
Lochmarne travel poster for Revolution Software
Forest background for animation
A Saxon king in a tin
Jewelspider: Forests
‘Focus, But Where?’ Chapter 3: The Factory
J-card for Kernow Nemeton, the second USKK release
Enchant the Land: Pylon Poster
Poster for jazz saxophonist David Wright
Enchant the Land: Sticker packs
Focus, But Where? cube characters
Blog
Look through my blog if you want to know what I’m doing, why I’m doing it and how I’m making it happen. Some of them are a bit silly, like all good ideas should be.
Developing Visual Style 02
Having decided that I was going to go with a more traditional method of drawing the dungeon I could crack on. I wanted to ensure that the dungeon could be rearranged, knowing that I'd likely change my mind when I started piecing everything together. To do this I build...
Layout Problem Solving
This is my first draft layout, and there were multiple issues highlighted during our crit session: 'Cramned' is the overall feeling Title dominates too much space Order of read is confusing and does not direct viewer down the page Too many categories of unequal sizes...
Developing Visual Style 01
To increase the clarity of the illustration I decided that each category should have its own visual style. For example, caves for adventure, a court for politics and so on. These first tests were drawn by hand onto isometric paper, scanned, then I increased the...
Contact
I am currently open to commissions and happy to receive an email or Whatsapp message. It’d be great to work with you.


