




About

Inigo is a Bristol based graphic designer and illustrator whose practice focuses on the rural landscape, folk cultures, and ancient history. He wants to enchant the land, embed stories into forgotten places and encourage others to find their own connections to the countryside. He also loves games of all shapes and sizes, but especially games that spin compelling yarns.
In 2023, Inigo achieved a Distinction in Masters of Graphic Arts at UWE, building upon a First Class Degree in History from King’s College London in 2019. His creative practice draws from these qualifications and combines them with a love of walking, playing and adventuring.
Enchant the Land is a continuation of his Masters project.
Gallery
I like working on intricate pen drawings as much as bold minimalist posters. Blending typography into my illustrations allows me to push for new styles, and I’m happiest when exploring new looks or different media.
- All
- Game Art
- Graphic Design
- Illustration
Dungeon Court
Jewelspider: Towns
‘Focus, But Where?’ Chapter 3: The Factory
Enchant the Land: Sticker packs
Creative manifesto folding map
Forest background for animation
Dungeon Workshops
Lochmarne travel poster for Revolution Software
Focus, But Where? cube characters
Enchant the Land: Pylon Poster
50 Things About Inigo
Verdant Wisdom USKK poster
Jewelspider: Forests
Music release poster for Every Minute Counts
Poster for jazz saxophonist David Wright
J-card for Kernow Nemeton, the second USKK release
A Saxon king in a tin
Dungeon Cabin
Dungeon Caves
Blog
Look through my blog if you want to know what I’m doing, why I’m doing it and how I’m making it happen. Some of them are a bit silly, like all good ideas should be.
50 Things About Me
This second draft is a dramatic improvement on the first. Obviously it is partly aided by the fully coloured illustration, rather than just coloured blocks, but the layout and finishing touches make it more of a visual treat. Despite the quantity of text barely being...
Layout Improvements
In complete contrast to the first draft, I ended up sticking to a strict grid system. This helped clearly signpost that the illustration was primary, and that you should read left-right, top-bottom. The rigidity is slightly broken up by the illustration itself, with a...
Type
The type needed to reflect elements on the poster and isometric grid. When I was playing around with drafting styles I found they naturally took on a gothic aesthetic when using this grid. However I had difficulty translating some elements, for example the '5' ended...
Contact
I am currently open to commissions and happy to receive an email or Whatsapp message. It’d be great to work with you.


