

About
Inigo is a Bristol based graphic designer and illustrator whose practice focuses on the rural landscape, folk cultures, and ancient history. He wants to enchant the land, embed stories into forgotten places and encourage others to find their own connections to the countryside. He also loves games of all shapes and sizes, but especially games that spin compelling yarns.
In 2023, Inigo achieved a Distinction in Masters of Graphic Arts at UWE, building upon a First Class Degree in History from King’s College London in 2019. His creative practice draws from these qualifications and combines them with a love of walking, playing and adventuring.
Enchant the Land is a continuation of his Masters project.
Gallery
I like working on intricate pen drawings as much as bold minimalist posters. Blending typography into my illustrations allows me to push for new styles, and I’m happiest when exploring new looks or different media.
- All
- Game Art
- Graphic Design
- Illustration

Dungeon Court

Enchant the Land: Sticker packs

Enchant the Land: Pylon Poster

Dungeon Cabin

Forest background for animation

50 Things About Inigo

Verdant Wisdom USKK poster

Dungeon Caves

Dungeon Workshops

Jewelspider: Towns

J-card for Kernow Nemeton, the second USKK release

Lochmarne travel poster for Revolution Software

A Saxon king in a tin

Creative manifesto folding map

Focus, But Where? cube characters

Poster for jazz saxophonist David Wright

Jewelspider: Forests

‘Focus, But Where?’ Chapter 3: The Factory

Music release poster for Every Minute Counts
Blog
Look through my blog if you want to know what I’m doing, why I’m doing it and how I’m making it happen. Some of them are a bit silly, like all good ideas should be.
Second Draft
The tone of my manifesto was too casual. Whilst this might have suited a differnent style, I wanted the words of my manifesto to reflect maps - which are direct and to the point. This resulted in my removing some of the chatty language for more direct questions: Are...
First Draft
This first draft was an attempt at making an interactive pamplet. I wanted to viewer to follow the questions like a flow chart, turning the booklet around constantly to reorientate themselves with the text. My hope was to replicate going for a winding walk, one where...
Inspirations
With the first draft of my manifesto I planned on presenting it as retro code. Possibly having text in a bright hazy green, flanked by a clunky UI. Following this I considered changing the name to 'Trial and Error', to better suit the process of answering the creative...
Contact
I am currently open to commissions and happy to receive an email or Whatsapp message. It’d be great to work with you.